GWI Consumer Tech Survey
Primary Reasons for VR Headset / Device Use
Choose audience:
What are your main reasons for using your / your household's VR headset / device? Please select up to two options
Gaming
7.3%
Entertainment (e.g. watching TV or movies, virtual concerts or events)
3.6%
Immersive experiences (e.g. virtual travel, exploring historical events or places, experiencing nature or wildlife)
2.9%
Exercise / fitness
Social interaction (e.g. connecting with others in virtual worlds)
Work or education (e.g. training, meetings, immersive learning)
None of these
Want to get all the results?